:: Lib3D v0.1.2 ::
:: by Deniz Aydinoglu :: 2002 ::

what is it {

   * some 3d & _non_3d_ helper classes written in OpenGL and C++

}

differences from v0.1.0 {

   * some minor and major bugfixes
   * Particle class added
   * TextureManager class added
   * Model Loader classes now use instance() methods (they are singletons..)
   * Texture class now uses TextureManager singleton object
   * from now Lib3D uses SDL_image library
   * a variety of image formats support for Texture class (gif,jpg,png,tga,bmp...)
   * fogged terrain   
   * additional methods in various classes (hack'n'discover yourself :)

}

what do you need {

   * SDL library (www.libsdl.org) , tested with version SDL-1.2.0
   * SDL_image library (www.libsdl.org)
   * MS VisualC++ compiler (tested on VC++ 6.0)
   * to compile on other platforms (linux etc..), you should hack lib3d.cpp & lib3d.h,
     especially the OGL extension function pointers (PFNGLMULTITEXCOORD2FARBPROC...)

}

where are docs, examples etc {

   * wait till the next release please

}

and license {

   * see license.txt { GNU/GPL }

}

mail {

   zilog79@hotmail.com,  (0R)  deniz@oyunyapimi.org

}

:: Deniz Aydinoglu    ::
:: www.oyunyapimi.org :: 2002 ::
